Mar 27, 2008, 06:06 PM // 18:06
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#101
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Grotto Attendant
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Quote:
Originally Posted by tmakinen
It's not about people not wanting to buy them, it's the difficulty of the seller and the buyer finding each other. If I would have to use 30 minutes to find a prospective buyer to an inscription worth 2k then it's just not worth my time. I don't get my money, the player looking for that inscription won't get it, everybody loses. A trader would directly solve the issue, stackable items would solve it indirectly through the ability to have more items for sale at the same time and thus reduce the average sell time of a single item.
/signed for everything + pie and lolcats
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Precisely. That's why I strongly support a trader and I support stackable at least a little.
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Mar 27, 2008, 06:09 PM // 18:09
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#102
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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But not only is hard to find each other.
With most upgrades there isn't even a seller at all.
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Mar 27, 2008, 06:12 PM // 18:12
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#103
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Krytan Explorer
Join Date: Mar 2006
Location: South Coast UK
Guild: [SBS] [RETIRED]
Profession: W/E
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/signed for trader
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Mar 27, 2008, 06:21 PM // 18:21
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#104
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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/signed for stackable
And ofcourse
/I want Pie, I don't care.
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Mar 27, 2008, 08:23 PM // 20:23
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#106
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Academy Page
Join Date: Apr 2006
Location: Inside
Guild: East Elona Trading Company [etc]
Profession: E/
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/signed stackable
/signed merchant
/signed need better trading/auction system
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Mar 27, 2008, 09:55 PM // 21:55
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#107
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Frost Gate Guardian
Join Date: Feb 2006
Location: Norway
Guild: Violent Desire [RAGE]
Profession: Mo/
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/signed merchant
/signed stackable
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Mar 27, 2008, 10:05 PM // 22:05
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#108
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Krytan Explorer
Join Date: May 2006
Location: South America
Guild: Naked Stalkers of America[Nude]
Profession: W/
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1. /sign for Stackable.
2. /sign for Merchant.
Dyes are like this, why dont mods?
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Mar 27, 2008, 10:45 PM // 22:45
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#109
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by agrios
1. /sign for Stackable.
2. /sign for Merchant.
Dyes are like this, why dont mods?
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Because mods are salvaged from items and can be identified, like runes.
So trader is enough. But the problem is the variability in Weapon upgrades. There are some that appear only in Gold weapons, bu others appear in huge ranges.
Hm... the best choice I can think is paying a proportional part for those that sell to the trader, but traders sell only maxed ones.
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Mar 28, 2008, 01:44 AM // 01:44
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#110
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Academy Page
Join Date: May 2007
Location: ATX
Guild: Squirtle Sqad
Profession: N/
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/signed for traders of max mods/inscriptions
/signed for stackable
lolcats are stupid
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Mar 28, 2008, 01:48 AM // 01:48
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#111
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Banned
Join Date: Feb 2007
Guild: most hated players in the [game]
Profession: R/Mo
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/signed for stackable
/unsigned for trader because the fact that people can get imperfect mods/inscriptions ranging from all sorts of numbers and i doubt anet will implement a price for every +x mod
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Mar 28, 2008, 01:59 AM // 01:59
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#112
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Order of the Setting Sun
Profession: R/
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Quote:
Originally Posted by masta_yoda
/signed for stackable
/unsigned for trader because the fact that people can get imperfect mods/inscriptions ranging from all sorts of numbers and i doubt anet will implement a price for every +x mod
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It would be easy implement for only 2 or 3 levels for mods (like runes). So, the trader will buy any mod or inscription but, under either 2 or 3 levels they only go for X gp, say 25gp or whatever.
So, when you go to the mod/inscription trader you can only buy a 15 > 50, 14 > 50 and if they wanted to go 3 deep a 13 > 50 although I think 2 deep would be good enough. So, a 12 > 50 thru whatever > 50 (not sure how low it goes) you could sell for 25gp which is what the merchant gives you now.
Just a thought,
Krat
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Mar 28, 2008, 03:06 AM // 03:06
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#113
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Frost Gate Guardian
Join Date: Dec 2005
Location: Uber Elite Rit Force of Justice Headquarters
Guild: What's a Guild? [LoL]
Profession: Rt/
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/signed stackable
/signed inscription and mod trader(s)
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Mar 28, 2008, 04:25 AM // 04:25
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#114
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Chances are, if there's no demand and you're storing doubles, you don't want them either.
There's this thing called a "Merchant". They're nice.
/sign to move thread to Sardelac where it belongs.
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Mar 28, 2008, 06:39 AM // 06:39
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#115
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Desert Nomad
Join Date: Jun 2006
Location: Netherlands
Guild: No Inherent Effect [NiE]
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Quote:
Originally Posted by Shayne Hawke
Chances are, if there's no demand and you're storing doubles, you don't want them either.
There's this thing called a "Merchant". They're nice.
/sign to move thread to Sardelac where it belongs.
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Your obviously oblivious the the current state of the market in gw.
As mods + inscriptions are a pain to sell, but anets way for people to make money. And as the XM is not going to happen, this has a chance of succeeding.
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Mar 28, 2008, 06:54 AM // 06:54
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#116
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Academy Page
Join Date: Sep 2007
Guild: Pigs Go [Oink]
Profession: W/R
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Trader would make the days of yelling "WTS"/"WTB" like a crazed jackass over.
/signed
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Mar 28, 2008, 06:57 AM // 06:57
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#117
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Grotto Attendant
Join Date: Jan 2007
Location: Niflheim
Profession: R/
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/signed for both ideas.
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Mar 28, 2008, 07:28 AM // 07:28
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#118
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Academy Page
Join Date: Mar 2006
Guild: Clan Dethryche [dth]
Profession: W/
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/signed
12 cha
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Mar 28, 2008, 04:24 PM // 16:24
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#119
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by kratimas
It would be easy implement for only 2 or 3 levels for mods (like runes). So, the trader will buy any mod or inscription but, under either 2 or 3 levels they only go for X gp, say 25gp or whatever.
So, when you go to the mod/inscription trader you can only buy a 15 > 50, 14 > 50 and if they wanted to go 3 deep a 13 > 50 although I think 2 deep would be good enough. So, a 12 > 50 thru whatever > 50 (not sure how low it goes) you could sell for 25gp which is what the merchant gives you now.
Just a thought,
Krat
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It would be much easier if it worked like this:
- Sell: Trader sells only maxed upgrades, or just 1..3 'stages' in the variation.
- Buy: When the traders buys upgrades from you, it pays a proportional price compared to the price he will pay for a maxed one. For example, a +30HP mod:
*30 5K
*29 2.5k
*28 1.25k
*27 750g
*26 375g
And so on until the 'minimum' price: 25g unidentified or identified value otherwise.
Then, how do the 'atock' increase? In the same way:
* 30 +1 to stock
* 29 +0.1 to stock
* 28 +0.01 to stock
And so on until a minimum of 0.0001 o so.
(Remmber that numbers are just an example to show the idea)
Anyways, most people want only perfect or almost perfect upgrades.
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Mar 28, 2008, 05:56 PM // 17:56
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#120
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Krytan Explorer
Join Date: Sep 2007
Guild: [Yeti]
Profession: E/
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The trader would "customize" your weapon. NOT customize it to the player, but instantly upgrade the weapon with the inscription you want.
You wouldn't be able to buy them separately from the trader, only instantly equip to your items. He would buy items in your storage also.
This would somewhat save the market for these items, since people wouldn't be able to just go buy stacks of inscriptions and runes .If it worked like that then the interface could be something like the pvp weapon interface.
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